Wednesday, December 12, 2007

new chunpy's breakfast

Wednesday, May 16, 2007

chunpy's breakfast



music form GOBELINS l'e' cole de l'image C.C.L.P et le C.L.C.A.
www.gobelins.fr

Thursday, May 10, 2007

Shot12_test rendering

fix Chunpy's hobbing and eating parts.
chunpy is so blur , especially the eyes.... the outline it still too strong.
birdseed is hard to see, color is too similar to the ground. so can not see the seeds are falling out from the bag

Shot003_test rendering

made chunpy hide down at the end. The third action has too much poses,it's hard to see what's going on.

Wednesday, May 09, 2007

TP_shot024 rendering test ver.002

Info:
animation pushed
head feather still cross to the bag a few frames...
tail animation need to push


TP_shot033 rendering test ver.003

Info:
camera testing
ending add more


Sunday, May 06, 2007

Saturday, May 05, 2007

TP_shot022 - test rendering ver.001

Info:
camera testing
animation - head feather need to fix, eyes blinks


Friday, May 04, 2007

TP_shot024 rendering test ver.001

Info:
animation - head feather need to fix


TP_shot023 rendering test ver.001

Info:
animation:add blinks while head rotate
render:object on the end screenleft need to fix, bag shadow need to fit to the shot 24

Thursday, May 03, 2007

TP_shot021 rendering test ver.002

Info:
animation - grandma's arms and eyes blinks need to improve
window view render havnt done, grandma eyes texture havnt done(changed), beginning chunpy need to be fix(changed), curtain looks wield(add shadow)..


Wednesday, May 02, 2007

timeline Final ver.001

check out the timeline, 看看還有沒有甚麼可以補充的..

TP_shot021 - test rendering ver.001

Info:
window view render havnt done, grandma eyes texture havnt dont, beginning chunpy need to be fix, curtain looks wield..

Tuesday, May 01, 2007

Sunday, April 29, 2007

room test


I know....it's so bad, too much contrast hate the floor , red color is too strong

Shot7_render test

camera fixed... make it drifts a little at the end of moving

TP_Shot001+002 - test rendering ver.003

Info:
animation pushed, birdseed movement needs to improve, shot002 otherbirds havnt finished


Saturday, April 28, 2007

Shot7_render test

A..... Where the hell is character shadow....?

Schdule update April - 28 -2007

2weeks more

K - 排版 shot0xx,0xx render 前 render 後, 2 poses for Chunpy and Grandmam, list of DS classes teacher

Tina - textures textures textures shot007,011 render 前 render 後, 2 poses for Chunpy and Grandma, layout for the park and apartment, list of DS classes teacher, change the story outline

Chiou - timeline, shot001,002 render 前 render 後, 2 poses for Chunpy and Grandma, layout for street, list of DS classes teacher

papaerbag
H 31.21
S 0.702
V 0.650 0.885 --> change to 0.5 0.4

birdseed
H 28.43 -->change to 14.46 14.46
S 0.435 -->change to 0.220 0
V 0.500 0.605 -->change to 0.891 0.923

Friday, April 27, 2007

shot _5

Wednesday, April 25, 2007

TP_Shot001 - test rendering ver.003

Info:
animation pushed, birdseed movement needs to improve


Monday, April 23, 2007

TP_Shot001 - test rendering ver.002

Info:
animation havent finished


TP_Shot002 - rendering test ver.001

Info:
other birds animation still in the blocking mode


Test render fot Shot 11

Saturday, April 21, 2007

TP_shot001 render test ver.002

Info:
all birds rendered
animation needs to push more...
birdseeds texture needs to be changed
birds shadow needs to improve

Friday, April 20, 2007

Render farm

Today.. that old lady who always kicks out people with drinks was asking people who need to render ... Actually we have render farm in the lab, there are 8 machines to render at one time. Maybe we can render the background first ,then the characters later.

park~~ only color layer


i was trying to work on some other texture.... but all the UV maps are lost(Maya keeps showing error ....that the object can not be found) which means i can not paint the texture by UV maps... so I just add color, such as grass and the bench.
I believe after we add the outliner and shadow , it will be very nice.
the clumps has transparency node,so maybe we don't/can't add outliner lo
I think the sky need to be changed... too much clouds ... maybe?

Is it possible to create shadows just like the Old version?
(I add 2 sun lights in the trees to create bright and dark tones of trees)



k' comment:

old version look good la..... new version look flat lo...(if use new one...i think tree are too much texture...too much line...bother eyes )

Chunpy ver.018 updated

Released note:
01. eyes constraint added, switch is on the head ctl
02. UV and texture done
03. toon shader and outline added
04. polygon smoothed



Thursday, April 19, 2007

Shot001_Rendering Test ver.001

Info:
7 more birds to add


Wednesday, April 18, 2007

老湯的意見 根據這個animation....

老湯意見

Chiou
1.
鳥食落地 鳥飛入 ----鳥食掉下後停住的時間太一致

2.阿罵灑鳥食 鳥聚集 chunpy飛入 ----- ok

14.鏡頭由上往下 房子 街道 阿罵走下樓梯 chunpy飛入---鏡頭修改 停在天空時間久一點 建築物位置修改 前方建築太過擁擠.道路沒看出有樓梯的感覺 若可以建議可以直接把阿罵移進鏡頭依點 改變一下道路高低 或是用其他方式讓大家知道阿罵是在下樓梯....

21.阿罵走離鏡頭 chunpy飛到窗戶---- 移動阿罵 左移.. chunpy 視線 看左 同學有給意見... 阿罵用眼神暗示窗戶有東西後 走離畫面 chunpy才出現 目前 chunpy出現的有點早... 要不要zoom in 可以在研究 因為接下來的shot 鏡頭很像 都是在窗櫺邊邊..

22.chunpy從窗戶飛到桌上 ----- chunpy保持在鏡頭左邊 但別跑出鏡頭... 時間可能要加快...

23.chunpy飛入停在紙袋前觀望 ----- 去掉轉頭 更新袋子

24.chunpy 再紙袋裡吃鳥食 ----- 更新袋子 鳥食 老湯說鳥啄食動作有點僵硬

33.影子 ---最後抓到鳥時 的位置要更上方 整個形狀才不會被擋住...架子往上移 牆壁連接線 往後移 右邊整個空白留太多



Tina
3.chunpy想進入鳥群 探頭探腦 -----未完成

7.阿罵用手勢頃chunpy上來 chunpy飛上椅子 ---- ok 改鳥食形狀 注意chunpy 啄食常啄到椅子.... 老湯看出來的.....

8.chunpy
吃阿罵手上的鳥食 另一隻鳥出現 ----鏡頭微調 完成動作 改鳥食形狀 手出現第二次上下晃動... 上一個shot已經出現一次....可以考慮刪掉一次 .... 可刪可不刪

11.chunpy過肩鏡頭 阿罵走離公園---- chunpy頭動, 椅子上加鳥食 更換紙袋

12.law angle 阿罵走進 離開鏡頭 chunpy飛下椅子跟隨-----修改動作..在椅子上的時間過長 吃的 動作 拿袋子的方式 和加上破洞....

17.阿罵把紙袋放到桌上----- ok (速度放慢...可以後製時加快...) 推鳥食? 可加可不加 開窗後鏡頭依舊晃動.要停止...




K
4.chunpy 進入鳥群 被彈出 ----- 鳥落地時要改...眼神...其他鳥的動作...

5.chunpy 特寫 吹羽毛 走開 被鳥食落下打到 -----最後的動作停久一點 加入幾次札眼 (已修改)

6.鏡頭由下往上 看到阿罵 阿罵灑鳥食 -----ok

9.兩段式鏡頭特寫 兩隻鳥的爭吵 ----動作修改... 鏡頭微調 (已修改)

10.chunpy把另一隻鳥擠掉 -----跳剪掉 動作修改... 前面一小段也剪掉 讓前後連貫 (已修改)

13.街道上 chunpy跟隨阿罵----修改動作 去掉幾個吃的動作 放慢速度 加上鳥食 最後停住時chunpy和阿罵最好都過了中線....

15.阿罵入公寓 ----考慮最後chunpy需不需要飛走...tom 說 若需要飛走 則下一個shot 不需由黑到清楚,若只停下來 最後不飛走的動作 就需要由黑到清楚 (已修改)

25.紙袋破掉-----最後停久一點..注意後面缺少家具.... 同學建議 破一次小洞 繼續吃 破第2次 後才抬頭....

27.破洞望出 牆上有鳥模型 -----死鳥模型做完 (已修改)

28.chunpy臉部特寫-----ok






30.
紙袋望出 阿罵眼睛出現-----
31.
阿罵出現-----


Monday, April 16, 2007

upload + music

Sunday, April 15, 2007

TP_Shot033_rendering test

animation Rendering test added




This is the way which there is no shadow drawing on the background.
The shadow should be some other color, but this is only a composite test.

a.The rendering which composite all elements which is background, character shadow and sets shadow.

b. background color which drew from Tina's background drawing with toon outline done from maya render.

c. background sets shadow which I adjusted the evel in photoshop

d. character shadow, animation is also in this layer

Saturday, April 14, 2007

Schdule update Apr-14-2007

3 weeks more form presentation!!! Hurry!!!!
Tina draw the textures of the park

1.
鳥食落地 鳥飛入 -----Chiou , blocking ver.002 done..
2.阿罵灑鳥食 鳥聚集 chunpy飛入 ----- Chiou, blocking ver.002 done
3.chunpy
想進入鳥群 探頭探腦 ----- Tina - due to Apr-07-2007 extended to Apr-21-2007!!!
4.chunpy
進入鳥群 被彈出 ----- kai(2), blocking ver.002 done
5.chunpy 特寫 吹羽毛 走開 被鳥食落下打到 ----- kai(0.5) - done
6.
鏡頭由下往上 看到阿罵 阿罵灑鳥食 -----kai pose and timing change, focus on elbow..put shadow Apr-21-2007
7.
阿罵用手勢頃chunpy上來 chunpy飛上椅子 ---- tina - blocking ver.004 done..
8.chunpy
吃阿罵手上的鳥食 另一隻鳥出現 ---- tina - blocking ver.001 done..
9.
兩段式鏡頭特寫 兩隻鳥的爭吵 ----Kai- blocking ver.002 add push in the end due to Apr-14-2007
10.chunpy
把另一隻鳥擠掉 -----kai ver.001 done, change the camera sudden move, eye aimed and last jumpping Apr-21-2007
11.chunpy
過肩鏡頭 阿罵走離公園---- tina - add chunpy's little movement, replace model!!! due Apr-21-2007
12.law angle
阿罵走進 離開鏡頭 chunpy飛下椅子跟隨----- tina hav to push more squash and stretch on jump down from the bench and add facial expression, add some rotate while he was jumping, replace bag due to Apr-07-2007 extend to Apr-21-2007
13.
街道上 chunpy跟隨阿罵----kai(2), blocking ver.001
14.
鏡頭由上往下 房子 街道 阿罵走下樓梯 chunpy飛入--- Chiou ,blocking ver.002 done...
15.
阿罵入公寓 ---- Kai - blocking ver.001 add somthing more
16.chunpy 飛到公寓旁---- Chiou - deleted
17.
阿罵把紙袋放到桌上----- tina , due to Apr-07-2007 extend to Apr-14-2007
18.
阿罵開窗戶 下望----- tina , combined to Shot 17
19.chunpy
抬頭 -----kai(1)
20.
公寓特寫----
21.
阿罵走離鏡頭 chunpy飛到窗戶---- Chiou ,blocking ver.002 done...
22.chunpy
從窗戶飛到桌上 ----- Chiou, blocking ver.002 done...
23.chunpy停在紙袋前觀望 -----Chiou - done model transfered to Chunpy ver.014
24.chunpy
再紙袋裡吃鳥食 -----Chiou - done model transfered to Chunpy ver.014
25.
紙袋破掉----- make the hole smaller
26.
鳥望出破洞----delete
27.
破洞望出 牆上有鳥模型 -----Kai
28.chunpy
臉部特寫-----
29.
鳥模型特寫-----Kai
30. chunpy
眼睛大特寫-----Kai
29.
鳥模型大特寫-----
30.
紙袋望出 阿罵眼睛出現-----
31.
阿罵出現-----
32.chunpy
逃離 特寫----- Chiou,
33.
影子------ Chiou, due to Apr-14-2007

Friday, April 13, 2007

Shot033_ver.002

Linda has told me that we can add this shot then send the animation to her.
She'll help us send to her friend for the music.

Thursday, April 12, 2007

about that shot-two birds on the tree


Teacher mention this shot is coming from out of nowhere, and we are breaking the 180 degree camera rule. we either take out this shot or add some insert shots to make it reasonable.
We brought out these two birds sitting on the tree, but they don't have really important meaning in this film, unless we add some other shots to show their fallowing or previous action/movement.
If we want to make this camera angel work without breaking it. we need to add the opposite angel from that 180 degree camera angel to introduce all these character's relationships.
For these reasons, I suggest we take it out, that will be easier la.

Wednesday, April 11, 2007

shot18--Ver.002

Grandma is too gentle putting the bag, she should me more excited about it, so make the box's animation happen earlier then what i have here.In other words, box will be arrived to the table before grandma does.

watch out the crazy IK handle

TP_Shot033 blocking ver.001

RenderingTest_Shot033_ver.001


I have matched the shadow to the animation in the shot.
Please let me know if the new camera angle changed again.
And, I think the mirror shadow is kind of strange.
I would like to move it or texture it.







Saturday, April 07, 2007

Schdule updated Apr-07-2007

5 weeks more form presentation!!! Hurry!!!!

1.
鳥食落地 鳥飛入 -----Chiou , blocking ver.002 done..
2.阿罵灑鳥食 鳥聚集 chunpy飛入 ----- Chiou, blocking ver.002 done
3.chunpy
想進入鳥群 探頭探腦 ----- Tina - due to Apr-07-2007 extended to Apr-14-2007
4.chunpy
進入鳥群 被彈出 ----- kai(2), blocking ver.002 done
5.chunpy 特寫 吹羽毛 走開 被鳥食落下打到 ----- kai(0.5) - done
6.
鏡頭由下往上 看到阿罵 阿罵灑鳥食 -----kai done
7.
阿罵用手勢頃chunpy上來 chunpy飛上椅子 ---- tina - blocking ver.004 done..
8.chunpy
吃阿罵手上的鳥食 另一隻鳥出現 ---- tina - blocking ver.001 done..
9.
兩段式鏡頭特寫 兩隻鳥的爭吵 ----Kai- blocking ver.001 due to Apr-07-2007
10.chunpy
把另一隻鳥擠掉 -----kai ver.001 done, cut the shaking and add another Apr-14-2007
11.chunpy
過肩鏡頭 阿罵走離公園---- tina - done.
12.law angle
阿罵走進 離開鏡頭 chunpy飛下椅子跟隨----- tina hav to push more squash and stretch on jump down from the bench and add facial expression dute to Apr-07-2007 extend to Apr-14-2007
13.
街道上 chunpy跟隨阿罵----kai(2), blocking ver.001
14.
鏡頭由上往下 房子 街道 阿罵走下樓梯 chunpy飛入--- Chiou ,blocking ver.002 done...
15.
阿罵入公寓 ---- Kai - blocking ver.001 add somthing more
16.chunpy 飛到公寓旁---- Chiou - deleted
17.
阿罵把紙袋放到桌上----- tina , due to Apr-07-2007 extend to Apr-14-2007
18.
阿罵開窗戶 下望----- tina , combined to Shot 17
19.chunpy
抬頭 -----kai(1)
20.
公寓特寫----
21.
阿罵走離鏡頭 chunpy飛到窗戶---- Chiou ,blocking ver.002 done...
22.chunpy
從窗戶飛到桌上 ----- Chiou, blocking ver.002 done...
23.chunpy停在紙袋前觀望 -----Chiou - done model transfered to Chunpy ver.014
24.chunpy
再紙袋裡吃鳥食 -----Chiou - done model transfered to Chunpy ver.014
25.
紙袋破掉-----
26.
鳥望出破洞----
27.
破洞望出 牆上有鳥模型 -----
28.chunpy
臉部特寫-----
29.
鳥模型特寫-----
30. chunpy
眼睛大特寫-----
29.
鳥模型大特寫-----
30.
紙袋望出 阿罵眼睛出現-----
31.
阿罵出現-----
32.chunpy
逃離 特寫-----
33.
影子------ Chiou, due to Apr-14-2007

Friday, April 06, 2007

Thursday, April 05, 2007

TP_shot022 blocking ver.002

Shot18 Ver.oo1

Blocking Ver.001
Here are the feedbacks from instructor.
Need to reblock........
Start with Grandma walks in and hold the paperbag in both hands, she puts the bag on the table carefully and sprays the seeds on the table right away.
(Paperbag is the key in this shot, so she needs to treat it well)
Then continue with what I have done so far..
Grandma will leave with snidy smile after she opens window

Camera moves
Camera is locked until when the time that window is opened, camera moves too.



Sunday, April 01, 2007

Schedule update 04-01-2007

5 weeks more form presentation!!! Hurry!!!!

1.
鳥食落地 鳥飛入 -----Chiou , blocking ver.002 done..
2.阿罵灑鳥食 鳥聚集 chunpy飛入 ----- Chiou, blocking ver.002 done
3.chunpy
想進入鳥群 探頭探腦 ----- Tina - due to Apr-07-2007
4.chunpy
進入鳥群 被彈出 ----- kai(2), blocking ver.001 done due to Apr-07-2007
5.chunpy
特寫 吹羽毛 走開 被鳥食落下打到 ----- kai(0.5) - done
6.
鏡頭由下往上 看到阿罵 阿罵灑鳥食 -----kai done
7.
阿罵用手勢頃chunpy上來 chunpy飛上椅子 ---- tina - blocking ver.004 done..
8.chunpy
吃阿罵手上的鳥食 另一隻鳥出現 ---- tina - blocking ver.001 done..
9.
兩段式鏡頭特寫 兩隻鳥的爭吵 ----Kai- blocking ver.001 due to Apr-07-2007
10.chunpy
把另一隻鳥擠掉 -----kai done, Feb-24-2007
11.chunpy
過肩鏡頭 阿罵走離公園---- tina - done.
12.law angle
阿罵走進 離開鏡頭 chunpy飛下椅子跟隨----- tina hav to push more squash and stretch on jump down from the bench andd add facial expression dute to Apr-07-2007
13.
街道上 chunpy跟隨阿罵----kai(2), blocking ver.001
14.
鏡頭由上往下 房子 街道 阿罵走下樓梯 chunpy飛入--- Chiou ,blocking ver.002 done...
15.
阿罵入公寓 ---- Kai - blocking ver.001
16.chunpy
飛到公寓旁---- Chiou - deleted
17.
阿罵把紙袋放到桌上----- tina , due to Apr-07-2007
18.
阿罵開窗戶 下望----- tina , due to Apr-07-2007
19.chunpy
抬頭 -----kai(1)
20.
公寓特寫----
21.
阿罵走離鏡頭 chunpy飛到窗戶---- Chiou ,blocking ver.002 done...
22.chunpy
從窗戶飛到桌上 ----- Chiou, blocking ver.001 done... due to Apr-07-2007
23.chunpy
停在紙袋前觀望 -----Chiou - done model transfered to Chunpy ver.014
24.chunpy
再紙袋裡吃鳥食 -----Chiou - done model transfered to Chunpy ver.014
25.
紙袋破掉-----
26.
鳥望出破洞----
27.
破洞望出 牆上有鳥模型 -----
28.chunpy
臉部特寫-----
29.
鳥模型特寫-----
30. chunpy
眼睛大特寫-----
29.
鳥模型大特寫-----
30.
紙袋望出 阿罵眼睛出現-----
31.
阿罵出現-----
32.chunpy
逃離 特寫-----
33.
影子------

Saturday, March 31, 2007

problems of Grandma:

problems of Grandma:

-when hand Ik is on, if I move the hand control around, the hand will rotate in 360 degrees ......
-the neck cintrol influence/control Grandma's upper body, any way to lock everyhing except the neck??

Shot 7--Ver.05(combine with shot 6)

Almost done blocking,
I combine these twho shots to see the connection, I think everything happens to early, I should show just the environment few more frames, then chunpy... them the hand comes in...

Wednesday, March 28, 2007

Rig_paperbag ver.002

Release notes:
blendshape added
bottom
-
L
R
LR
Up
Dn
In

Hit
-
L
R
Up
Dn
UpDn

Open
-
In
Twist
L
Dn
UpDn

Rig_paperbag ver.001

Release note:
01. the location can be located by the curve
02. the locator can control open and close the bag

Tuesday, March 27, 2007

new model instead --Shot13.Ver01

Model instead... somehow the animation is miss up a litte
will fix it la

Monday, March 26, 2007

fun

Friday, March 23, 2007

shot5---Ver.01

Blocking--Ver.01
3times of chunpy pops up...
The last one which is chunpy got puched, I think it should take longer time.
Other birds are not done yet.... will post soon


shot10--Ver.04

Wednesday, March 21, 2007

Sunday, March 18, 2007

Schdule update Mar-25-2007


1.
鳥食落地 鳥飛入 -----Chiou , blocking ver.002 done..
2.阿罵灑鳥食 鳥聚集 chunpy飛入 ----- Chiou, blocking ver.002 done
3.chunpy
想進入鳥群 探頭探腦 ----- Tina - blocking ver.001 Mar-17-2007
4.chunpy
進入鳥群 被彈出 ----- kai(2), blocking ver.001 done
5.chunpy
特寫 吹羽毛 走開 被鳥食落下打到 ----- kai(0.5) - done
6.
鏡頭由下往上 看到阿罵 阿罵灑鳥食 -----kai
7.
阿罵用手勢頃chunpy上來 chunpy飛上椅子 ---- tina - blocking ver.004 done..
8.chunpy
吃阿罵手上的鳥食 另一隻鳥出現 ---- tina - blocking ver.001 done..
9.
兩段式鏡頭特寫 兩隻鳥的爭吵 ----Kai- blocking ver.001
10.chunpy
把另一隻鳥擠掉 -----kai done, Feb-24-2007
11.chunpy
過肩鏡頭 阿罵走離公園---- tina - done.
12.law angle
阿罵走進 離開鏡頭 chunpy飛下椅子跟隨----- tina hav to replace Chunpy model and facial expression dute to Mar-17-2007
13.
街道上 chunpy跟隨阿罵----kai(2), blocking ver.001
14.
鏡頭由上往下 房子 街道 阿罵走下樓梯 chunpy飛入--- Chiou ,blocking ver.002 done...
15.
阿罵入公寓 ---- Kai - blocking ver.001
16.chunpy
飛到公寓旁---- Chiou - deleted
17.
阿罵把紙袋放到桌上----- tina , due to Mar-31-2007
18.
阿罵開窗戶 下望----- tina , due to Apr-07-2007
19.chunpy
抬頭 -----kai(1)
20.
公寓特寫----
21.
阿罵走離鏡頭 chunpy飛到窗戶---- Chiou ,blocking ver.002 done...
22.chunpy
從窗戶飛到桌上 ----- Chiou, blocking ver.001 done...
23.chunpy
停在紙袋前觀望 -----Chiou - done model transfered to Chunpy ver.014
24.chunpy
再紙袋裡吃鳥食 -----Chiou - done model transfered to Chunpy ver.014
25.
紙袋破掉-----
26.
鳥望出破洞----
27.
破洞望出 牆上有鳥模型 -----
28.chunpy
臉部特寫-----
29.
鳥模型特寫-----
30. chunpy
眼睛大特寫-----
29.
鳥模型大特寫-----
30.
紙袋望出 阿罵眼睛出現-----
31.
阿罵出現-----
32.chunpy
逃離 特寫-----
33.
影子------

Saturday, March 17, 2007

shot10+11--Ver.002

cutting fixed
animation fixed
still need to be fixed
will upload later soon

turn on action safe box

Hey guys~~
Teahcer points out that we need to turn on the action safe box in camera setting, so that we wont miss anything la

Friday, March 16, 2007

Shotcam002 - blocking ver.002

Info:
01. added more details on Grandma
02. blocking 1 bird and copy offset 4 birds
03. need more birds
04. Chunpy need to work on the bad flying skill
Link to the mov file

Reference Sketch for Chunpy's emotion 02


Wednesday, March 14, 2007

Camera Mask


because cameras in our scenes are already set, we can not import a camera which I hav set a camera mask any more
however, an easy way to put a blask mask on the screen is
1. create a polygon plane with 3x3 division
2. change the move and rotate setting to object then parent this plane to the shot camera
3. the attributes of this plane will change because of the on the camera then change the attributes Tx Ty Tz Rx Ry Rz back to 0 (do not use freeze).
4. type 90 or -90 on the Ry (or Rx or Rz....I forgot), this action will make the 90 degree to the camera.
5. now you can delete the middle face in the plane then move edges to match the camera's resolution gate.

Saturday, March 10, 2007

Schdule update Mar-10-2007

!!!!!9 weeks more from final presentation!!!!!

1.鳥食落地 鳥飛入 -----Chiou , blocking ver.002 done..
2.阿罵灑鳥食 鳥聚集 chunpy飛入 ----- Chiou, blocking ver.001 done
3.chunpy
想進入鳥群 探頭探腦 ----- Tina - processing... Mar-17-2007
4.chunpy
進入鳥群 被彈出 ----- kai(2), processing Due to Mar-17-2007
5.chunpy
特寫 吹羽毛 走開 被鳥食落下打到 ----- kai(0.5) - done
6.
鏡頭由下往上 看到阿罵 阿罵灑鳥食 -----kai
7.
阿罵用手勢頃chunpy上來 chunpy飛上椅子 ---- tina - blocking ver.001 done..
8.chunpy 吃阿罵手上的鳥食 另一隻鳥出現 ---- tina - Feb-21-2007 (before Feb-25-2007 24:00) (extend to Mar-17-2007)
9.
兩段式鏡頭特寫 兩隻鳥的爭吵 ---- tina - March-03 !!! switch to Kai Due to Mar-17-2007
-2007

10.chunpy把另一隻鳥擠掉 -----kai done, Feb-24-2007
11.chunpy
過肩鏡頭 阿罵走離公園---- tina
12.law angle
阿罵走進 離開鏡頭 chunpy飛下椅子跟隨----- tina hav to replace Chunpy model and facial expression dute to Mar-17-2007
13.
街道上 chunpy跟隨阿罵----kai(2), processing (due to Mar-24-2007)
14.鏡頭由上往下 房子 街道 阿罵走下樓梯 chunpy飛入--- Chiou ,blocking ver.001 done...
15.阿罵入公寓 ---- Kai - processing (due to Mar-24-2007)
16.chunpy
飛到公寓旁---- Chiou - deleted
17.
阿罵把紙袋放到桌上----- Chiou
18.
阿罵開窗戶 下望----- kai, due to Mar-242007
19.chunpy
抬頭 -----kai(1)
20.
公寓特寫----
21.
阿罵走離鏡頭 chunpy飛到窗戶---- Chiou ,blocking ver.001 done...
22.chunpy從窗戶飛到桌上 ----- Chiou Due to Mar-17-2007
23.chunpy
停在紙袋前觀望 -----Chiou - done
24.chunpy
再紙袋裡吃鳥食 -----Chiou - done
25.
紙袋破掉-----
26.
鳥望出破洞----
27.
破洞望出 牆上有鳥模型 -----
28.chunpy
臉部特寫-----
29.
鳥模型特寫-----
30. chunpy
眼睛大特寫-----
29.
鳥模型大特寫-----
30.
紙袋望出 阿罵眼睛出現-----
31.
阿罵出現-----
32.chunpy
逃離 特寫-----
33.
影子------

Friday, March 09, 2007

Shotcam002 - blocking ver.001

Info:
01. pose and timing block out ver.001
02. extra birds havn't added

Personality development modified ver.002

From the files I sent yesterday, you guys can see that we don't have to shrink Chunpy's mouth to -6 anymore.
But the other birds' mouth must be shrink as the file I sent.
And Chunpy's head feather much bigger than the others circle -->10 enlarge -->10
It makes that Chunpy's mouth and feather obvisouly bigger than the others.
This kind of difference also develop the reason why grandma want to catch Chunpy.

please replace new Chunpy to ur scenes ASAP.

Thursday, March 08, 2007

need one more control

old tea old tea~
Can you make a controler for chunpy's eye blink instead of keying all these 12 small circles please?
Usually the lower eye lids don't move when you blink right?~~

3Q la

Chunpy_dafault pose for the Chunpy happy and proud personality

I went to Linda's workshop this morning and build the Chunpy's default happy pose that we can use from this kind feeling and pose which makes his facial not too stiff and bored.
I also try to make a pose for the other bird.
I will send the attached file later.
Tell how you guys feel.

Chiou

Questions

Questions:
-How to undo the camera setting? like to go back to the previous setting of the camera.
-How to change the shape of chunpy? I want to create other birds, so I need to change the outline/design. If the blend shape was the only way, how could I duplicate the body geomotry? I tried it once but it didn't work out properly.
-老老ㄉ茶plz give me the clip that teaches how to use jcAnimCS mel~~ 3Q~~~

ㄌ一ㄚˇ ㄍㄨㄥˊing

Wednesday, March 07, 2007

shot10+11

I combined shot 10 and shot11 to see the continuity. shot 11 is definatelly not done yet for sure. I was wondering should chunpy be eating already before the camera cuts to the next scene? or it can be the one I am showing?

shotcam 033 critique

1. shadows should include table grandma and paperbag
2. Grandma stay in the air longer
3. Chunpy escape and jump up then grandma grabs Chunpy.

Shotcam 017, 022 critique

camera angle problems
K ll change 022 tonight

Shotcam014 change



Shotcam 013 critique

camera angle change
grandma speedsup, chunpy jump more interesting...

Critique for shotcam no.012

Shotcam 012 -
finish the facial for Chunpy, make sure the last pose that Chunpy looks up right side and stays at last 8 frames for audience to convince what's he looking at then Chunpy do the hoping to next shot

Critique to Shotcam no.9 change to K